Arcanum has an experienced-based level system while SR has a Karma point reward system and progressively more expensive attribute and skill advancement. This is a big difference between Arcanum and SR. We would have to implement several Arcanum skills, especially rogue skills, but that's not a major obstacle overall. My opinion is that we can convert Arcanum's character system without making serious alterations to SR's system. To alleviate this, SR moves melee to Stength- probably a reasonable change? Also, Shadowrun combat uses a fixed AP system instead of a Dex-based AP system so that helps alleviate Dex overload as well. Perception poses a bigger problem since the closest SR equivalent is Dexterity, which is already an overloaded stat. I don't think Arcanum really misses Beauty- the game doesn't do anything with it anyway. Shadowrun has 6 stats while Arcanum has 8: Shadowrun does not have the quivalent of Perception and does not distinguish between Beauty and Charisma. Both have a skill system tied to primary attributes, where to advance a skill the primary attribute must be raised first. Shadowrun's stat system is also similar to Arcanum. So race is basically compatible betwen the two systems: if we figure out how to add gnomes and halflings later then sure let's do it, but basically it's already there. Shadowrun is missing gnomes and halflings but then Arcanum was missing female gnomes and halflings too. There are humans, elves, dwarves, orcs and trolls. Shadowrun has a similar character system to Arcanum. OK let's divide this project into several modular parts: 1) rule conversion 2) world building 3) game content. Tarant might look a little more like Seattle and less like London, but using the SR assets we don't need to convert Arcanum's graphical assets. Using Shadowrun's graphic assets, we can remake Tarant, and Shrouded Hills, and Tullah. And it's greatest asset, which are the graphical assets of the Shadowrun games, are things this project can use. Why the Shadowrun engine? Since it has built-in compatability with Arcanum's setting, and it's strength improves Arcanum's deepest flaw: Arcanum's banal combat engine. Let's do this, Codex! Who else loves Arcanum more than us, and knows Arcanum better than us (What's up, Drog?)? Who else has the will, resources and autism to update Arcanum into an experience for the 2016 gamer? Who else will make it so, except us?Īs a community, let's rebuild Arcanum using the Shadowrun engine.
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